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HTML5游戲:網頁版炮塔防御
編輯:HTML5詳解     
簡介: 英文說明: Processed Tower Defense is a strategy game where you try to defeat waves of dangerous monsters before they reach your tower. Of course, its less of a tower and more of a blueish square on the right side of the screen, but the idea stands.
Monsters appear on the only colorful square on the far left edge of the map, sprint towards the only colorful square on the far right edge of the map. Each time a monster reaches your tower, you lose one life. Lose all of your lives and the game ends.
You start out with a small treasury of gold, and each time you defeat a creep you receive a bit more gold to aid in your valiant defense of the lame blue squa... I mean... your tower. You also receive a few more points to your score when you defeat a creep. While gold can be redeemed for more powerful towers, score can only be redeemed as social capital among fellow PTD players, and thus could be fairly described as both invaluable and worthless.
Towers are your first and last line of defense against creeps. Except for the bomb and the nuke, but thats not the point right now. We're talking about towers, okay? Keep on task, won't ya? Missile Towers C slow-firing towers with long range and the gentle caress of a freight truck.
Cannon TowersC potent beasts whose arcing balls of destruction cause splash damage
Gatling Towers C unleash a relentless fury of bullets... until they pause to reload
Laser Towers C the circular reincarnation of bland reliability: they shoot blue lines at a high rate, and nothing else Towers all have another helpful characteristic: they block the paths of creeps. This lets you build complex mazes in the hope that the creeps will become dizzy and stop for a few moments to recover over a nice cup of tea. At the bare minimum you'll get to shoot at them for longer.
Creeps are the evil scourge which long to plaster the sickening Game Over message at the top of your screen. Resisting them is your calling, your purpose, your afternoon you were supposed to spend doing laundry. Normal creeps: You will know these creeps well, and will prosper by ending their drab, boring existences
Quick creeps arrive every third wave.  These creeps move quickly, but their smaller bodIEs can take less damage
Strong creeps plow through your territory every five waves.  They're slow, but extremely hearty.
Boss creep: once in a blue moon, one of these warlords appears and lays waste to your defenses with its absurd hitpoints and size. Each of those categorIEs of creeps can also have one additional behavior. Some creeps are very slow crossing water, some climb Mountains at shocking speeds, and some even fly over your towers while mocking the effectiveness of your intricate designs.
Each square on the board is a certain type of terrain. Terrain is randomly assigned each time the game is played, and bestows certain effects upon towers and creeps inside of them. 網頁翻譯- 加工塔防御是一個戰略游戲,你嘗試失敗的危險怪物波到達之前,你的塔。當然,它少一塔和一對屏幕的右側blueish平方米以上,但這個想法立場。
怪物只出現在地圖的最左邊的邊緣,對只在地圖的最右側邊緣豐富多彩平方米沖刺豐富多彩的廣場。每次一個怪物到達您塔,你失去一個生命。失去你生命中所有的游戲結束。
你開始了與小國庫的黃金,每次你擊敗一個蠕變收到一點金子來幫助你瘸腿藍色鱗狀英勇防御...我的意思是...您的塔。您還收到數點,以你的分數時,你戰勝蠕變。雖然黃金可用於更強大的塔贖回,贖回評分只能作為球員之間的同胞早產社會資本,從而能更公平地既是寶貴的,毫無價值的描述。
塔是你第一次和對怪物的最後一道防線。除炸彈和核彈,但是那不是重點現在。我們談論的塔,好嗎?繼續工作,不會吧? 導彈塔 - 慢射塔與長程和一個貨運卡車溫柔的愛撫。
加農炮塔,有力野獸的電弧飛濺的破壞造成的損害球
加特林塔 - 釋放出的子彈無情的憤怒...直到他們停下來重新加載
激光塔 - 在平淡的可靠性循環輪回:他們在一個較高的速度拍攝藍線,並沒有別的 塔都有另一個有用的特點:他們阻止小兵的路徑。這可讓您建立在希望的NPC會成為頭暈,一會兒停下來收回一茶一杯復雜的迷宮。在最低限度你就會知道在他們拍攝更長的時間。
小兵是邪惡禍害長石膏的令人作嘔的游戲結束在你的屏幕上方的信息。他們呼吁抵制是你的,你的目的,你下午你應該花洗衣服。 正常蠕動:你知道這些怪物很好,會興旺,結束他們的單調,乏味的存在
快速到達每一個小兵第三次浪潮。這些爬行迅速,但其規模較小的機構可以采取減少損失
強爬行通過貴國領土犁每5波。他們慢,但非常豐盛。
老板蠕變一次藍色月亮,這些軍閥之一:出現的浪費奠定了其荒謬的生命值和大小你的防御。 這些類別的怪物,每間可也有一個附加的行為。有些毛骨悚然很慢過境水,在一些令人震驚的速度爬山,有的甚至飛越你的塔而嘲笑你的復雜的設計效果。
廣場上的每個板是一種特定類型的地形。地形是隨機分配每次玩游戲的時間,在塔和小兵賦予一定的效果,其中內。
效果截圖: HTML5游戲:網頁版炮塔防御
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